Glossary
Every term used in these docs, in one line each.
Client: one game connection, made of a server address, a version, an account and optionally a dedicated IP. The thing you start and stop.
Phone client: a client that runs in the CubeMind app on your Android phone instead of in the cloud. Free on every account, with its own limits.
Account (also game account): the game identity a client plays as. Offline-mode (a username) or premium (a real game account with its own sign-in). One account runs one client at a time.
Flow: the automation attached to a client, made of triggers, actions and conditions built by dragging blocks. One flow can drive many clients.
Trigger: the hat a flow hangs from. Names an event; the blocks under it run when it fires. All 36.
Action: one step in a flow. Walk, dig, say something, wait, loop. All 70.
Condition: a test that plugs into an if, a while or a wait until. Never stands alone. All 26.
Routine: a named stack of blocks other blocks call, so a sequence is written once.
Variable: a named value. Either saved on a client (written {{name}}) or set while the flow
runs (written {{var:name}}).
Secret: a variable tagged secret, which is encrypted, never shown again, never logged. Passwords.
Dedicated IP: an address only your clients use, for a stable connection isolated from other customers. Rented with coins, or your own endpoint (SOCKS5 or HTTP).
Coin: what you spend on the platform. Buys flows from the Flow library, listings, sponsorship bids, flow request rewards, dedicated IPs, rented slots, extra collaborators and avatar items. It does not pay for client runtime.
Slot: a plan entitlement covering one running client. A client starts if there is a free slot and is refused if there is not. No hourly rate, no start fee, no action charges.
Plan: a subscription, billed monthly or yearly, granting a coin allowance, slots, or both.
Bundle: a one-time coin purchase. No slots, never expires.
Share: access to one of your clients, flows or dedicated IPs, given to one other person at one level: View, Control or Edit. Sharing.
Collaborator: a person you have shared something with. You are charged per collaborator, not per share, and the first one is free.
Node: one of our machines a cloud client runs on. You do not pick it; clients are placed for you.
Quick command: a saved chat line or command that shows as a one-tap button on the clients you control. Your plan sets how many you keep. See quick commands.
Trigger variable: a value a trigger hands to its actions, like {{var:player}} on a
player-join.
Firing: one run of one trigger's stack of actions. A trigger runs one firing at a time.
Webhook: a URL that fires a flow's manual trigger from outside CubeMind.
Flow library: the public collection of published flows you can import.