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Limits

The numbers that bound a flow, a client and a list of dedicated IPs.

Every limit a flow or client can actually hit, in one place.

Flow structure

LimitValue
Triggers per flow50
Actions per trigger200
Nesting depth, loops and branches10
Condition nesting depth6
Children in an all / any block10
while iterations1000 by default, 10000 maximum
repeat count1000

There is also a per-firing action budget: one firing cannot run forever even if a loop's condition never turns false. A loop that hits it stops there.

Field ranges

FieldRange
Timer interval1 second to 1 day
wait1 ms to 10 minutes
wait until timeout100 ms to 10 minutes
wait for chat timeout100 ms to 5 minutes
Health / food thresholds1 to 20
Player and mob radius1 to 64 blocks
Dig-nearest / go-to-nearest radius1 to 64 blocks
Container and mount radius1 to 32 blocks
Relative coordinate offset±64
World Y−2048 to 2048
Item counts, inventory1 to 64
Item counts, containers1 to 2304
Hotbar slot0 to 8
Container slot0 to 255
Chat / command text256 characters
Variable and routine names40 characters, [a-z0-9_]
Player allowlist64 names
Regular expression filters200 characters (256 in a variable matches condition)

Clients

  • One account per running client. The same account cannot drive two at once.
  • Log history is kept 7 days.
  • A cloud client will not start unless your plan has a free slot. A coin balance makes no difference.
  • A phone client uses no slot, and keeps to the free limits listed on that page.

How many clients you can run at once is set by your plan's slots, plus any slot packs on top. Your plan also sets how many flows one client can carry and how many quick commands you keep. See plans, bundles and slot packs.

Timing that is not a limit but behaves like one

  • One firing at a time per trigger. A new event is ignored while the previous firing is still running.
  • The before-stop trigger runs on a five-second budget, and is skipped entirely for a kick or a dropped connection.
  • Smelting is not instant. Load in one firing, collect in a later one.