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What a phone client is

A client that runs on your own phone, free on every account.

A phone client is a client that runs on your phone instead of in the cloud. Every account can run one, with no plan and no card. It is the quickest way to see a client join a game server and react to chat.

It lives in the CubeMind app and connects from the phone's own internet connection. The client works while the app is open on the phone; when the phone goes offline or the app is closed, the client stops with it. Open the app again and a client you left running starts again.

For clients that stay online around the clock, see moving to the cloud.

Free limits

  • One phone client running at a time.
  • Flows can use the join, chat and timer triggers.
  • Flows can use the command, chat, wait, notify and move actions.
  • A limited number of flows per client and blocks per flow, and a timer cannot fire faster than a set interval. The refusal names the flow and what it hit.
  • The client connects through the phone's own connection. Dedicated IPs are part of a plan.
  • It may say a short join line in chat when it joins. Plans never do.

The free editor offers only these blocks. A block from outside the list that is already in a flow shows a lock: a phone client with that flow attached will not start until you remove the block or detach the flow.

Flows bought in the Flow library do not run on a phone, on any plan.